Parkour, the art of movement, is less a sport and more
a way of life. Its participants, known as Free Runners
or Traceurs, view the environment and its obstacles,
urban or natural, as a series of challenges to be overcome.
To the Traceurs, parkour has a philosophical appeal:
they feel transformed by the experience, free from the
grind of city life. Since its inception in Paris during
the mid-1980s, it has spread across the globe and now
has an international army of exponents and enthusiasts.
In Free Running, the concrete jungle becomes your urban
playground as you run, vault, jump or climb over obstacles
in the most fluid and flowing manner possible. Test
the boundaries of human ability as you perform death-defying
leaps and jaw-dropping trips across inner-city rooftops.
To be crowned King of Parkour, you must master over
50 moves, tricks and stunts including 'Kong Vaults',
'Pharaoh Climbs', 'Rail Split Vaults' and 'Vertical
Wall Runs' in a variety of game modes while racing against
human or computer-controlled competitors.
Free Running has been developed in association with
Sebastien Foucan, one of the French founders of the
movement, and the UK's foremost Parkour collection,
Urban Freeflow. To aid your progress, Sébastien
appears in the game as your mentor, teaching you new
moves and tricks. Members of Urban Freeflow also make
an appearance as unlockable playable characters.
Matt Sansom, executive producer at Core Design says:
"After seeing these guys perform their amazing
moves, we just knew we had to make it into a game. Working
with Sébastien, Urban Freeflow and the other
traceurs has been an amazing experience and hopefully
people will feel the same buzz when playing the game.
Free Running offers authentic, intense excitement which
is true to the spirit and art of parkour."
Peter Rezon, Reef Entertainment Managing Director said,
“Following the success of Free Running across
Europe, we’ve wanted to expand the game’s
formats, and at the same time, play to each formats
strengths. So with the Wii version for example, similar
to our recent release Rogue Trooper: Quartz Zone Massacre,
we’ve utilised the Wii controllers to great effect,
making the Free Running experience unique to Wii. We
now have physical interface which works brilliantly
with the extreme sport which is Free Running!”
In addition, both the Nintendo DSTM and PC version
have been given an overhaul in terms of gameplay, graphical
look and feel.
Peter concludes, “We’ve refreshed the overall
brand messaging with these versions. We wanted to get
to closer to the players who are doing the sport for
real, so we’re also talking to existing Free Running
teams and organisations to help with our current and
long-term strategies for the franchise. We’ve
focused very closely on maintaining the exciting pace,
graphical looks, atmosphere and attitude that made the
original games so popular and we’re very much
looking forward to building on our Wii, PC and Nintendo
DS portfolio with another innovative and original title.”