An
expansion to Warhammer: Mark of Chaos for the PC, Warhammer:
Mark of Chaos - Battle March builds upon the game’s
tactical foundation to offer new units for each army
as well as an original campaign and new online modes.
Players will be able to experience the mysterious sorcery
of the Dark Elves and the savage brutality of the Orcs
and Goblins in an all-new chapter of the game’s
single player campaign as they battle to overcome an
invasion by the armies of Chaos.
On
the Xbox 360 console, Warhammer: Battle March includes
the original content from Warhammer: Mark of Chaos as
well as all-new features, intuitive control schemes
and support for online play via Xbox LIVE online game
service. Thrusting players into Games Workshop’s
renowned fantasy world, players will be able to control
six unique armies – the Empire, Chaos, Skaven,
High Elves as well as the all-new Dark Elf and Orcs
& Goblins forces as they battle for supremacy in
a world torn apart by constant warfare. The individual
units of each army can be customized in great detail,
allowing players to put their own mark on their fighting
force and strike fear into their opponents with terrifying
combinations of weaponry and armour. Players can also
control Heroes and Champions for each army, high-powered
units that gain new abilities as they tear through the
opposition. Placing the focus of gameplay on combat
and tactics rather than tedious resource manage-ment,
Warhammer: Battle March on the Xbox 360 features two
control schemes for both master battlefield tacticians
and novice warriors that offer full control over all
aspects of the player’s army. On Xbox LIVE, up
to four players can engage in massive multi-army clashes
in head-to-head and team-based modes of play.
Character
Profiles
Orc Great Shaman
Orc Shamans tend to have a short life expectancy, as
concentrated Waaagh! magic will often result in the
shaman’s head exploding. Those able to control
huge amounts of Waaagh! energy are known as Great Shamans,
and the powers they are able to unleash are truly terrifying
in their sheer destructive power. They are greatly feared
– by both friend and foe alike.
Orc
Shaman
The Waaagh! magic wielded by the Orcs and Goblins is
utterly unlike the magic used by the other races. Rather
than tapping into the Winds of Magic to power their
spells, Orc Shamans use the powerful magical energy
unconsciously generated by the Greenskins themselves.
The more Orcs and Goblins present, the more powerful
the magic will be, and when they get excited (and nothing
gets Greenskins as excited as violence), this magical
energy is strengthened immensely. This power needs to
be discharged, and it is the Sha-mans that mould this
energy into powerful blasts of energy that can rip enemies
limb from limb.
Wazog
Wazog is the shaman of Gorbash’s tribe, a cunning
Orc able to manipulate the powerful and destructive
magic of the Big Green. Far more wild than the magic
practised by other races, this raw Waaagh! magic can
be devastatingly effective on the battlefield, but is
also highly dangerous to the shaman wielding it. With
so much power coursing through his body, it is no wonder
that Wazog is slightly unhinged – the other Orc
Boyz tend to regard him with a mixture of reverence
and unease, and they prefer to keep him at arms distance
just in case the Waaagh! magic becomes too much and
his head explodes.
Rock
Lobbers + Crew
Stone throwing devices are common in Orc and Goblin
armies, constructed by nimble-fingered goblins from
wood, iron and bone lashed together with Squig-hide
ropes. They are simple yet highly effective war machines,
able to hurl massive blocks of stone and rock into the
midst of the enemy, to the delight of their goblin crew.
Squigs
+ Herders
One of the most deadly creatures in the deepest caverns
beneath the mountains are the Cave Squigs. These are
improbable hybrid creatures, part fungus and part flesh,
with tough ball shaped bodies, clumsy taloned feet and
massive gaping jaws. Night Goblins hunt Cave Squigs,
and in battle Night Goblin Herders prod and goad them
into a state of frenzy, before pointing them in the
general direction of the enemy.