Squads of tactical teams use coordinated
attacks and flanking maneuvers to pin you down and take
you out. High tech assassins cling to walls and ceilings
and ambush you from the shadows. Heavy armor units that
soldiers will advance behind and use for cover and an
advanced Special FX system showers you in sparks, smoke,
and debris, making combat as intense and exhilarating
as an action movie.
Players will employee high tech firearms and classified
weaponry such as the corkscrew missile launcher, rapid-fire
battle cannon, and sub-nuclear blaster that turns enemies
to pillars of ash. You will also experience a catastrophic
helicopter crash entirely in-game and then fight off
waves of enemy special forces. Plus you can ride shotgun
in a high speed car chase, pursued by assassins on motorcycles
and enemy attack helicopters.
The latest in DirectX 9 rendering technology uses real-time
per pixel lighting, shadow volumes, normal mapping,
and advanced shaders to create a world so convincing
you'll forget you're playing a game. Havok 2 Game Dynamics
system makes unleashing hell on your enemies visceral
and satisfying. Bodies recoil and collapse accurately
and objects react to being shot, pushed, or blown up.
The weapons are either are inspired
by the developers research into the Department of Defence
prototype weapons or are direct descendents of weapons
from previous Monolith games (Battle Cannon –
Shogo's Shredder; Remote Mines – Blood and Shogo,
etc.).
Melee Attack:
The melee attack is an extremely powerful but risky
attack option that requires a proximity to your enemies
that you generally want to avoid. In the multiplayer
mode, however, unarmed attacks are a fantastic way to
humiliate opponents. In addition to using your weapon
as a bludgeon: you can slide kick, triple kick, jump
kick, or punch opponents to devastating effect. (Note:
The melee of F.E.A.R. will be given a more exhaustive
look in a future article)
Rakow HP-14 Pistol .40cal
This is your run-of-the-mill hand cannon. The pistol
has great stopping power, armour penetration and allows
you to move quickly with it equipped, but is burdened
by a lengthy reload time and low clip capacity. If you're
a John Woo fan you won't be disappointed – they've
got a dual handgun mode that looks mighty cool and you'll
appreciate the extra ammo and firepower of an additional
gun. The pistol is a semi-auto weapon (i.e. every mouse
click fires it) so the ROF (rate of fire) is controlled
by the player.
Vollmer VK-12 Combat Shotgun 12g
There is nothing quite like a shotty blast to the face
at close range. The combat shotgun packs a nasty punch
and is great in close quarters if you want to put someone
or something down in one shot. This is the ideal weapon
for a player with fast reflexes and a penchant for close
combat.
Sumak RPL Sub-Machinegun 9mm
Because of its high-capacity clip and sizzling rate
of fire, this is the perfect weapon for the accuracy-challenged.
With 50 rounds to burn through you can get away with
a little spray and pray with this baby. It's got low
armour penetration and reduced effectiveness at range
so this is the best candidate for some run and gun tactics.
Rakow G2A2 Assault Rifle 5.56mm
The SMG's big brother makes up for what it loses in
rate of fire with pure stopping power. "The Assault
rifle is the overall most well-rounded weapon. Good
rate of fire, decent round capacity, with ability to
zoom. Works well for rushing assault or defensive sniping
with shallow range" (Wes Saulsberry, F.E.A.R. Art
Lead). You will grow to love your assault rifle.
Baksha ASP Rifle 7.62mm (Semi Auto Rifle)
This weapon features three round bursts of deadly stopping
power and a scoped zoom that allows you to reach out
and touch someone from a tremendous distance. You'll
want to keep your distance because the power and armour
piercing come with the disadvantages of a pretty significant
movement penalty and a decreased rate of fire. If you
get caught in close combat with this guy, you might
want to consider braining your opponent with the butt
of the rifle.
Armacham 10mm HV Penetrator (Nail Gun)
When blowing opponents into a bloody mess just isn't
enough, grab a nail gun, blast a guy and watch him dangle
from the nail that you have just driven through his
forehead. The Nail Gun has a slightly lower rate of
fire than the SMG and half the clip capacity but it
makes up for its shortcomings with pure nail-driven
power.
Armacham Type-7 Particle Weapon (Plasma
Gun)
This futuristic plasma weapon is absolutely devastating
from afar but it comes with a serious movement penalty.
It's a "one shot one kill" affair against
an un-armoured opponent with a slow rate of fire and
a digital scope. In the hands of a skilled player a
plasma weapon can also be a deadly option for close
combat against single opponents.
Obregon MP-50 Repeating Cannon 20mm
(Battle Cannon)
A shoulder fired fully auto repeating cannon. Yeah,
it's as badass as it sounds. It does severe damage at
point of impact and has moderate splash damage. However,
you won't be winning any foot races when lugging this
huge cannon around.
Andra MOD-3 MP Multi-Rocket Launcher
When you want to rain down the wrath of God on your
opponents, grab a Rocket Launcher and let it fly. The
rocket launcher fires salvos of three "drunken
missiles" (they swerve around) that reduce anything
into its path into a cloud of blood and debris. Good
times when you are on the firing end but be careful
with this guy in confined spaces: fire it at close range
and more likely than not, you won't be around to enjoy
the carnage
N6A3 Fragmentation Grenade
Fire in the hole! Need to get an enemy out from behind
that crate? Lob a grenade back there and wait for that
unfortunate bastard to choose between scurrying out
into your line of fire, or flying out in a flurry of
shredded flesh and bones. When the frag grenades explode
they send out a concussive shockwave that warps the
area of explosion. It looks cool but it's beauty is
best viewed from a distance and even more impressive
while in slow-mo.
AT-S Proximity Mine
The proximity grenades will remind you of the infamous
"Bouncing Betty" from that little war in Nam.
You set this little treat and then forget about it until
someone or something is unfortunate enough to walk near
it. When triggered, the grenade pops up to about head
level before detonating for some in your face explosions.
M77 Remote Bomb
The remote grenade is a descendent of the remote charges
from Blood and Shogo. The remote detonators in this
game have several unique features which makes for some
really entertaining game play. The remote detonators
stick to pretty much any surface in the game (including
other players), and you are able to simultaneously detonate
multiple planted bombs with a single trigger pull. The
remote bomb is a great weapon to use in Multiplayer