Also new are recommendations for units
and technologies to research. When you're given the
option of researching a new technology, you will now
see one or two recommendations showing multiple ways
to play the game. You're also given recommendations
for creating new units in cities. It may tell you that
a Warrior is the best option for a military route, or
you could build a Settler for expansion. These can of
course be turned off, if you know exactly how you'd
like to play the game.
Unprecedented Detail:
Just because Civilization is more accessible than it's
ever been doesn't mean the game's been dumbed down.
On the contrary, for people who are crazy about stats
and figures, there's a ton of that to be found in Civilization
IV. There are lots of new advisor screens, where you
can see where all of your units are on a global map,
or look at raw statistics like the average life expectancy
of your people (versus the world average), your gross
national product or approval rating. But you can also
completely customize how your government works, so if
you want a theocracy with a free market economy, caste
system and universal suffrage, you can do just that.
Awesome Multiplayer:
Civilization IV is the first game in the series that
was designed from day one to support multiplayer. The
result is that Civilization IV is the best multiplayer
Civ game ever made, with new multiplayer options like
simultaneous turns (adding a more RTS feel to the game),
a turn timer (to force those slowpokes to hurry up with
their turns), and turn limits, where the points leader
at the end of a set number of turns is declared the
winner. Worried that someone might drop out halfway
through the game? Just turn on Takeover A.I, and if
that person leaves, the game continues, with the A.I.
replacing the player. And if that player decides to
come back, he can take control again at any time. The
Firaxis dev team and testers have been playing Civ IV
multiplayer games for over two years now...and it just
keeps getting better.
Super Powerful World Editor:
The earlier games in the Civ series had a world editor,
but with Civilization IV it's gotten a whole lot better.
The built-in world editor lets you fire it up at any
time and change the map while you're still playing it
(naturally, this is flagged as cheating by the game,
so you can't do it in multiplayer). The new bitmap converter
lets you import BMP files and turn those into Civ maps,
letting you download a topographical map (or a picture
of your favorite celebrity) and have the game extract
sea levels, mountain ranges and other information straight
from it.
More Music, Audio:
In Sid Meier's Civilization IV, every different civilization
has units that speak its native language. That may not
sound very difficult for the French, English and German
civs, but it was definitely a challenge finding someone
to record Nahuatl for the Aztec civilization or Quechua
for the Incas! Also, Jeff Briggs, Firaxis Founder, President
and CEO, composed, arranged and lead the sound team
to fill Civilization IV with more music than ever before
- including an original orchestral score accompanied
by era-specific music from the masters, that changes
as your civilization ages and becomes more advanced.