An
expansion to Warhammer: Mark of Chaos for the PC, Warhammer:
Mark of Chaos - Battle March builds upon the game’s
tactical foundation to offer new units for each army as well
as an original campaign and new online modes. Players will
be able to experience the mysterious sorcery of the Dark Elves
and the savage brutality of the Orcs and Goblins in an all-new
chapter of the game’s single player campaign as they
battle to overcome an invasion by the armies of Chaos.
On the Xbox 360
console, Warhammer: Battle March includes the original content
from Warhammer: Mark of Chaos as well as all-new features,
intuitive control schemes and support for online play via
Xbox LIVE online game service. Thrusting players into Games
Workshop’s renowned fantasy world, players will be able
to control six unique armies – the Empire, Chaos, Skaven,
High Elves as well as the all-new Dark Elf and Orcs &
Goblins forces as they battle for supremacy in a world torn
apart by constant warfare. The individual units of each army
can be customized in great detail, allowing players to put
their own mark on their fighting force and strike fear into
their opponents with terrifying combinations of weaponry and
armour. Players can also control Heroes and Champions for
each army, high-powered units that gain new abilities as they
tear through the opposition. Placing the focus of gameplay
on combat and tactics rather than tedious resource manage-ment,
Warhammer: Battle March on the Xbox 360 features two control
schemes for both master battlefield tacticians and novice
warriors that offer full control over all aspects of the player’s
army. On Xbox LIVE, up to four players can engage in massive
multi-army clashes in head-to-head and team-based modes of
play.
Character
Profiles
Orc Great Shaman
Orc Shamans tend to have a short life expectancy, as concentrated
Waaagh! magic will often result in the shaman’s head
exploding. Those able to control huge amounts of Waaagh! energy
are known as Great Shamans, and the powers they are able to
unleash are truly terrifying in their sheer destructive power.
They are greatly feared – by both friend and foe alike.
Orc Shaman
The Waaagh! magic wielded by the Orcs and Goblins is utterly
unlike the magic used by the other races. Rather than tapping
into the Winds of Magic to power their spells, Orc Shamans
use the powerful magical energy unconsciously generated by
the Greenskins themselves. The more Orcs and Goblins present,
the more powerful the magic will be, and when they get excited
(and nothing gets Greenskins as excited as violence), this
magical energy is strengthened immensely. This power needs
to be discharged, and it is the Sha-mans that mould this energy
into powerful blasts of energy that can rip enemies limb from
limb.
Wazog
Wazog is the shaman of Gorbash’s tribe, a cunning Orc
able to manipulate the powerful and destructive magic of the
Big Green. Far more wild than the magic practised by other
races, this raw Waaagh! magic can be devastatingly effective
on the battlefield, but is also highly dangerous to the shaman
wielding it. With so much power coursing through his body,
it is no wonder that Wazog is slightly unhinged – the
other Orc Boyz tend to regard him with a mixture of reverence
and unease, and they prefer to keep him at arms distance just
in case the Waaagh! magic becomes too much and his head explodes.
Rock Lobbers
+ Crew
Stone throwing devices are common in Orc and Goblin armies,
constructed by nimble-fingered goblins from wood, iron and
bone lashed together with Squig-hide ropes. They are simple
yet highly effective war machines, able to hurl massive blocks
of stone and rock into the midst of the enemy, to the delight
of their goblin crew.
Squigs
+ Herders
One of the most deadly creatures in the deepest caverns beneath
the mountains are the Cave Squigs. These are improbable hybrid
creatures, part fungus and part flesh, with tough ball shaped
bodies, clumsy taloned feet and massive gaping jaws. Night
Goblins hunt Cave Squigs, and in battle Night Goblin Herders
prod and goad them into a state of frenzy, before pointing
them in the general direction of the enemy.
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