Principles, Practices and Techniques for the
Aspiring Game Designer
Jim Thompson
Barnaby Berbank-Green
Nic Cusworth
The ultimate guide for the aspiring game designer!
Take your first step into game design with
this structured coursebook. Richly illustrated with screengrabs
and artwork, step-by-step tutorials take you through all aspects
of designing and developing dynamic computer games.
Discover: The conventions
of game play, the principles of linear and circular games,
how to create games for a variety of platforms, how to develop
and animate characters, levels and environments that will
excite and engage players plus many more exciting aspects
of games creation.
The publication includes practical exercises
and assignments, information on the major software programs
and game engines that will render your ideas a (virtual) reality,
as well as advice on going pro, this unique book is your portal
to the computer gaming industry.
About the authors…
Jim Thompson is the Course Leader for undergraduate
and postgraduate Games Design at the University of Central
Lancashire. He is also a Director of his own games company.
Barnaby Berbank-Green has been a games designer
for nearly ten years and has worked on games such as Sims
2 Mobile, Need For Speed: Most Wanted, System Rush, and many
others.
Nic Cusworth has worked on a number of published
projects as a lead designer, including the award-winning Final
Fantasy VII:?Dirge of Cerberus – Lost Episode for mobile,
and the multimillion-selling Croc games for PlayStation.