The game’s levels represent entirely new worlds like Ancient Egypt
and gadgets such as the Protectosphere, along with popular film sets such
as the Science Fair. Players utilize Wilbur’s gadgets in clever
and entertaining ways to unravel puzzles and complete missions. In addition
to discovering hidden upgrades and exploring fantastical locales, players
interact with hysterical and distinct characters from the film as they
adventure through stunning, interactive environments that expand the movie
universe.
Each console version showcases the platform’s unique capabilities.
On the Xbox 360 players can post scores and view achievements on Xbox
LIVE. With the Wii, players can enable features like aiming the Wii Remote
to fire gadgets and using the Nunchuk’s motion sensor to target
objects.
The handheld versions of Meet The Robinsons feature unique gameplay and
story experiences. On the Nintendo DS, players take advantage of the system’s
touch screen capabilities to aid Wilbur in his quest to retrieve Cornelius
Robinson’s stolen time-machine, and participate in single or wireless
multiplayer touch-based matches of the Charge Ball mini-game. On the Game
Boy Advance, players will venture from the present to the future in an
effort to free the Robinson family from the clutches of Little Doris and
her villainous minions.
Features…
Experience large-scale and stunning environments that expand the movie
universe -- fully explore the Robinson’s House, Lewis’s science
fair, Lizzie’s Ant Underworld and much more
Travel through time to alter the past and affect the future, interacting
with the funny and distinct cast of characters from the movie
Utilize and upgrade the game’s myriad cool gadgets in funny and
clever ways, including the: Chargeball Glove, Disassembler, Scanner, Family
Album, Havoc Gloves and Levitation Ray
Solve puzzles and complete missions, discovering hidden upgrades, new
items, and adventure areas in an interactive environment
Play various Charge Ball mini-games and collect Virtual Reality discs
to unlock new courts
Gadget Descriptions:
Charge Gloves
The game’s default gadget, Wilbur uses them to play Charge-Ball,
a sport in which one glove generates a ball of energy, and the second
glove creates an energy shield. Also used as a weapon and a tool for solving
environmental puzzles, the charge ball will bounce and ricochet off objects
and enemies, while the shield is used to block projectile attacks directed
at the player.
Disassembler
The Disassembler will break down objects, revealing the interior contents
of crates, containers and other easily identifiable objects. With the
Disassembler, players obtain items scattered throughout the world including
components for the game’s economies, along with health and energy
pick-ups. Some objects will be too complex to Disassemble at low levels,
but as the gadget is upgraded, it can take apart increasingly complex
items.
Scanner
The Scanner is an important and universal gadget that is used throughout
the game. All interactive items and opponents in the game can be scanned;
a wire-frame version of the model will be displayed on the pop-up screen
when the scan is complete, detailing information about the object. Names,
statistics and humorous item information are all displayed, including
what component parts it can be broken down into. Scans will list items
that are in containers.
Havoc Gloves
The Havoc Gloves can be used to burrow tunnels in the ground, dig through
walls and perform sonic wave area-of-effect damage around Wilbur. A charge
meter is associated with the gloves and every time a sonic wave is performed,
it depletes some of the gloves’ energy. Wilbur also has a special
attack with the Havoc Gloves – when he reaches the surface after
burrowing, he comes up in an uppercut, inflicting damage on enemies above
him.
L.E.V. (Levitation Emitting Volume)
This device sends out sticky globes which attach to enemies. Smaller enemies
can be levitated with one shot, while larger, more difficult enemies will
require multiple shots. Once an enemy is floating, Wilbur can punch them
with the Charge Gloves to send the enemy flying (when outside) or bouncing
around indoors.