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Alex Ferguson's Player Manager 2001
£39.99
PS2

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There’s no point in telling you what a football management sim does – it lets players manage a football team. And there’s no point in rehashing what ALEX FERGUSON’S PLAYER MANAGER 2001 is like to play – it was hailed as the most comprehensive and intuitive game of its type when it was released on PS1 around this time last year and any wannabe managers will already have explored its capabilities. But where there is a need to impart knowledge is with regards to the PS2 version of the game. There are simply so many upgrades, enhancements and additions that you’ll be hard pressed to recognise it as the same title that gained so much critical acclaim. 

For a start there are 12,000 players as opposed to the 3,500 in the PS1 version. Furthermore, the stats for each player (increased from PS1) are directly influenced by events during their playing career, such as illness etc, and the PS2 memory is capable of handling such an enormous amount of information as well as providing faster and smoother-running gameplay. Such an increase in available players by default also creates an increase in the featured teams and this figure has risen to an impressive 850 compared to 140 previously. Restrictions about the buying and transferring of players has also been lifted meaning that every one of those 12,000 can be bought and played, opening up your chosen side’s potential enormously, and the choice of 2 major European leagues has been also increased to 6 with the English league now containing a conference division.  

Of course with all this talent now available it will mean a hefty load for your scouts to handle but with the option to now send them out worldwide you probably won’t hear too many of them complaining. Managers, on the other hand, have had their workload increased too and, amongst other things, they may find agents approaching them to offer their services. Deciding what to do in these circumstances is just one of the decisions vital to the success of the team that can now be made on a daily basis instead of weekly. Contract negotiations and wage demands are other vital considerations and there are now 8 clauses to satisfy, many influenced by the player’s willingness or reluctance to move. 

As you can imagine with all this information buzzing around the manager’s office is a pretty busy place and it’s in here where you’ll find continual statistics about league tables, the hot shots, big transfers and shock results from every division in the league. Then there are divisional transfers, managerial trials and triumphs and the movement of International players that may have some bearing on European Cup fixtures to study but all of the information is well presented and easily accessed. 

Lists, charts and tables, however they are displayed, still remain lists, charts and tables. This factor is immutable and an intrinsic part of management gameplay. No amount of ‘tarting up’ will make them anything other than imparters of information and so a considerable proportion of the PS2’s memory has been diverted to player AI and the ‘watch game’ features. There are three ways to see your hard work and planning come together: full-length 3D game, a quick watch or a tactical scanner. Each of these provides players with excellent on-screen graphics and keen eyes will quickly realise that every single match venue in unique and different. 

Highly detailed players, realistic stadiums and rousting match noise are just reward for the hours of behind the scene slogging you’ll need to endure for success but whether you love football, eat football and sleep football, in ALEX FERGUSON’S PLAYER MANAGER 2001 for PS2 you’ll actually LIVE football…! 

Price: £39.99 for PS2.

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